Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 75 | 150 | 182 | |
| Attack | 90 | 99 | 156 | |
| Defense | 140 | 144 | 211 | |
| Sp. Atk | 60 | 72 | 123 | |
| Sp. Def | 60 | 72 | 123 | |
| Speed | 40 | 54 | 101 | |
| Total | 465 | |||
Speed tier: #311 of 349 (max 101) · View speed tiers
Legal moves (69)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Physical | 80 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Bug BiteUser steals and eats the target's Berry. | Bug | Physical | 60 | 100 | 20 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| CounterIf hit by physical attack, returns double damage. | Fighting | Physical | — | 100 | 20 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| Drill RunHigh critical hit ratio. | Ground | Physical | 80 | 95 | 10 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| ExplosionHits adjacent Pokemon. The user faints. | Normal | Physical | 250 | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FlailMore power the less HP the user has left. | Normal | Physical | — | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Gyro BallMore power the slower the user than the target. | Steel | Physical | — | 100 | 5 |
| Hard PressMore power the more HP the target has left. | Steel | Physical | — | 100 | 10 |
| Heavy SlamMore power the heavier the user than the target. | Steel | Physical | — | 100 | 10 |
| Ice SpinnerEnds the effects of terrain. | Ice | Physical | 80 | 100 | 15 |
| Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100 | 15 |
| Lunge100% chance to lower the target's Attack by 1. | Bug | Physical | 80 | 100 | 15 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Pin MissileHits 2-5 times in one turn. | Bug | Physical | 25 | 95 | 20 |
| Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100 | 20 |
| Pounce100% chance to lower the target's Speed by 1. | Bug | Physical | 50 | 100 | 20 |
| Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe. | Normal | Physical | 50 | 100 | 20 |
| ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100 | 15 |
| Rock BlastHits 2-5 times in one turn. | Rock | Physical | 25 | 90 | 10 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Sand TombTraps and damages the target for 4-5 turns. | Ground | Physical | 35 | 85 | 15 |
| Seed BombNo additional effect. | Grass | Physical | 80 | 100 | 15 |
| Self-DestructHits adjacent Pokemon. The user faints. | Normal | Physical | 200 | 100 | 5 |
| Smart StrikeThis move does not check accuracy. | Steel | Physical | 70 | — | 10 |
| Steel RollerFails if there is no terrain active. Ends the terrain. | Steel | Physical | 130 | 100 | 5 |
| Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80 | 5 |
| Bug Buzz10% chance to lower the target's Sp. Def by 1. | Bug | Special | 90 | 100 | 10 |
| Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100 | 10 |
| Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Special | 80 | 100 | 10 |
| Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100 | 10 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100 | 10 |
| Steel BeamUser loses 50% max HP. | Steel | Special | 140 | 95 | 5 |
| Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1. | Bug | Special | 50 | 100 | 20 |
| VenoshockPower doubles if the target is poisoned. | Poison | Special | 65 | 100 | 10 |
| Volt SwitchUser switches out after damaging the target. | Electric | Special | 70 | 100 | 20 |
| Zap Cannon100% chance to paralyze the target. | Electric | Special | 120 | 50 | 5 |
| CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 20 |
| Magnet RiseFor 5 turns, the user has immunity to Ground. | Electric | Status | — | — | 10 |
| Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85 | 20 |
| Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| Power TrickSwitches user's Attack and Defense stats. | Psychic | Status | — | — | 10 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 5 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| Thunder WaveParalyzes the target. | Electric | Status | — | 90 | 20 |
| Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers. | Poison | Status | — | — | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology