Skip to content
ChampForge
Crabominable

#740

Crabominable in Pokémon Champions

FightingIceLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP97172204
Attack132136202
Defense7787141
Sp. Atk6273125
Sp. Def6778130
Speed4356104
Total478

Speed tier: #308 of 349 (max 104) · View speed tiers

Crabominable-Mega

Crabominable-Mega

With Crabominite · Ability: Iron Fist

FightingIce
Stats
StatBaseMinMax
HP97172204
Attack157159229
Defense122127191
Sp. Atk6273125
Sp. Def107114174
Speed334793
Total578

Legal moves (63)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CrabhammerHigh critical hit ratio.WaterPhysical1009510
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
Dynamic Punch100% chance to confuse the target.FightingPhysical100505
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Hard PressMore power the more HP the target has left.SteelPhysical—10010
Ice HammerLowers the user's Speed by 1.IcePhysical1009010
Ice Punch10% chance to freeze the target.IcePhysical7510015
Ice SpinnerEnds the effects of terrain.IcePhysical8010015
Icicle SpearHits 2-5 times in one turn.IcePhysical2510020
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Mach PunchUsually goes first.FightingPhysical4010020
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——5
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
Wide GuardProtects allies from multi-target moves this turn.RockStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology