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Beartic

#614

Beartic in Pokémon Champions

IceLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP95170202
Attack130135200
Defense8090145
Sp. Atk7081134
Sp. Def8090145
Speed5063112
Total505

Speed tier: #285 of 349 (max 112) · View speed tiers

Legal moves (76)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Aqua JetUsually goes first.WaterPhysical4010020
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlailMore power the less HP the user has left.NormalPhysical—10015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Hard PressMore power the more HP the target has left.SteelPhysical—10010
Heavy SlamMore power the heavier the user than the target.SteelPhysical—10010
Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical659515
Ice Punch10% chance to freeze the target.IcePhysical7510015
Icicle Crash30% chance to make the target flinch.IcePhysical859010
Icicle SpearHits 2-5 times in one turn.IcePhysical2510020
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Low KickMore power the heavier the target.FightingPhysical—10020
Mega KickNo additional effect.NormalPhysical120755
Night SlashHigh critical hit ratio.DarkPhysical7010020
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
SlashHigh critical hit ratio.NormalPhysical8010020
Stone EdgeHigh critical hit ratio.RockPhysical100805
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
X-ScissorNo additional effect.BugPhysical8010015
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Frost BreathAlways results in a critical hit.IceSpecial609010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Sheer ColdOHKOs non-Ice targets. Fails if user's lower level.IceSpecial—305
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Water Pulse20% chance to confuse the target.WaterSpecial6010020
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CharmLowers the target's Attack by 2.FairyStatus—10020
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——5
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
YawnPuts the target to sleep after 1 turn.NormalStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology