Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 115 | 190 | 222 | |
| Attack | 145 | 148 | 216 | |
| Defense | 92 | 100 | 158 | |
| Sp. Atk | 75 | 85 | 139 | |
| Sp. Def | 86 | 95 | 151 | |
| Speed | 87 | 96 | 152 | |
| Total | 600 | |||
Speed tier: #140 of 349 (max 152) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 115 | 190 | 222 | |
| Attack | 175 | 175 | 249 | |
| Defense | 117 | 123 | 185 | |
| Sp. Atk | 105 | 112 | 172 | |
| Sp. Def | 101 | 108 | 168 | |
| Speed | 87 | 96 | 152 | |
| Total | 700 | |||
Legal moves (51)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| Aqua TailNo additional effect. | Water | Physical | 90 | 90 | 10 |
| AvalanchePower doubles if user is damaged by the target. | Ice | Physical | 60 | 100 | 10 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Physical | 80 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Physical | 60 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| Dragon ClawNo additional effect. | Dragon | Physical | 80 | 100 | 15 |
| Dragon Rush20% chance to make the target flinch. | Dragon | Physical | 100 | 75 | 10 |
| Dragon TailForces the target to switch to a random ally. | Dragon | Physical | 60 | 90 | 10 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Glaive RushUser takes sure-hit 2× damage until its next turn. | Dragon | Physical | 120 | 100 | 5 |
| High HorsepowerNo additional effect. | Ground | Physical | 95 | 95 | 10 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Ice ShardUsually goes first. | Ice | Physical | 40 | 100 | 20 |
| Icicle Crash30% chance to make the target flinch. | Ice | Physical | 85 | 90 | 10 |
| Icicle SpearHits 2-5 times in one turn. | Ice | Physical | 25 | 100 | 20 |
| Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100 | 15 |
| OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100 | 10 |
| Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Physical | 25 | 90 | 20 |
| Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100 | 10 |
| Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Physical | 65 | 95 | 15 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Draco MeteorLowers the user's Sp. Atk by 2. | Dragon | Special | 130 | 90 | 5 |
| Dragon PulseNo additional effect. | Dragon | Special | 85 | 100 | 10 |
| Freeze-Dry10% chance to freeze. Super effective on Water. | Ice | Special | 70 | 100 | 20 |
| Frost BreathAlways results in a critical hit. | Ice | Special | 60 | 90 | 10 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Status | — | — | 15 |
| Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 20 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def. | Ice | Status | — | — | 5 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology