Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 120 | 195 | 227 | |
| Attack | 112 | 118 | 180 | |
| Defense | 65 | 76 | 128 | |
| Sp. Atk | 80 | 90 | 145 | |
| Sp. Def | 75 | 85 | 139 | |
| Speed | 78 | 88 | 143 | |
| Total | 530 | |||
Speed tier: #187 of 349 (max 143) · View speed tiers
Legal moves (49)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aqua JetUsually goes first. | Water | Physical | 40 | 100 | 20 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100 | 5 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| FlailMore power the less HP the user has left. | Normal | Physical | — | 100 | 15 |
| Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100 | 20 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Head SmashHas 1/2 recoil. | Rock | Physical | 150 | 80 | 5 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Last Respects+50 power for each time a party member fainted. | Ghost | Physical | 50 | 100 | 10 |
| Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100 | 10 |
| OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100 | 10 |
| Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection. | Ghost | Physical | 90 | 100 | 10 |
| Psychic FangsDestroys screens, unless the target is immune. | Psychic | Physical | 85 | 100 | 10 |
| Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Physical | 25 | 90 | 20 |
| ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100 | 10 |
| Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100 | 15 |
| Wave CrashHas 33% recoil. | Water | Physical | 120 | 100 | 10 |
| Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100 | 20 |
| HexPower doubles if the target has a status ailment. | Ghost | Special | 65 | 100 | 10 |
| Hydro PumpNo additional effect. | Water | Special | 110 | 80 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95 | 15 |
| Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85 | 10 |
| Night ShadeDoes damage equal to the user's level. | Ghost | Special | — | 100 | 15 |
| Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100 | 15 |
| SurfHits adjacent Pokemon. Double damage on Dive. | Water | Special | 90 | 100 | 15 |
| UproarLasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Special | 90 | 100 | 10 |
| Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100 | 20 |
| WhirlpoolTraps and damages the target for 4-5 turns. | Water | Special | 35 | 85 | 15 |
| AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 20 |
| Confuse RayConfuses the target. | Ghost | Status | — | 100 | 10 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def. | Ice | Status | — | — | 5 |
| SoakChanges the target's type to Water. | Water | Status | — | 100 | 20 |
| SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100 | 10 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology