Skip to content
ChampForge
Annihilape

#979

Annihilape in Pokémon Champions

FightingGhostLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP110185217
Attack115121183
Defense8090145
Sp. Atk5063112
Sp. Def9099156
Speed9099156
Total535

Speed tier: #125 of 349 (max 156) · View speed tiers

Legal moves (75)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Beat UpAll healthy allies aid in damaging the target.DarkPhysical—10010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Cross ChopHigh critical hit ratio.FightingPhysical100805
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
Dynamic Punch100% chance to confuse the target.FightingPhysical100505
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Ice Punch10% chance to freeze the target.IcePhysical7510015
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Night SlashHigh critical hit ratio.DarkPhysical7010020
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysical9010010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Rage Fist+50 power for each time user was hit. Max 6 hits.GhostPhysical5010010
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Seed BombNo additional effect.GrassPhysical8010015
Seismic TossDoes damage equal to the user's level.FightingPhysical—10020
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Shadow PunchThis move does not check accuracy.GhostPhysical60—20
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Stone EdgeHigh critical hit ratio.RockPhysical100805
Storm ThrowAlways results in a critical hit.FightingPhysical6010010
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
U-turnUser switches out after damaging the target.BugPhysical7010020
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hyper BeamUser cannot move next turn.NormalSpecial150905
Night ShadeDoes damage equal to the user's level.GhostSpecial—10015
OverheatLowers the user's Sp. Atk by 2.FireSpecial130905
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
Vacuum WaveUsually goes first.FightingSpecial4010020
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
TormentTarget can't select the same move twice in a row.DarkStatus—10015

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology