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Alakazam

#65

Alakazam in Pokémon Champions

PsychicLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP55130162
Attack5063112
Defense4558106
Sp. Atk135139205
Sp. Def95103161
Speed120126189
Total500

Speed tier: #24 of 349 (max 189) · View speed tiers

Alakazam-Mega

Alakazam-Mega

With Alakazite · Ability: Trace

Psychic
Stats
StatBaseMinMax
HP55130162
Attack5063112
Defense6576128
Sp. Atk175175249
Sp. Def105112172
Speed150153222
Total600

Legal moves (60)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Mega KickNo additional effect.NormalPhysical120755
Psycho CutHigh critical hit ratio.PsychicPhysical7010020
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial8010010
Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecial9010010
Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecial8010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Future SightHits two turns after being used.PsychicSpecial12010010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecial9010010
PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecial8010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Stored Power + 20 power for each of the user's stat boosts.PsychicSpecial2010010
Tri Attack20% chance to paralyze or burn or freeze target.NormalSpecial8010010
Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
DisableFor 4 turns, disables the target's last move used.NormalStatus—10020
Double TeamRaises the user's evasiveness by 1.NormalStatus——15
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Guard SplitAverages Defense and Sp. Def stats with target.PsychicStatus——10
Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
ImprisonNo foe can use any move known by the user.PsychicStatus——10
Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——20
Magic RoomFor 5 turns, all held items have no effect.PsychicStatus——10
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RecoverHeals the user by 50% of its max HP.NormalStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Role PlayUser replaces its Ability with the target's.PsychicStatus——10
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
Skill SwapThe user and the target trade Abilities.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
Speed SwapSwaps Speed stat with target.PsychicStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Thunder WaveParalyzes the target.ElectricStatus—9020
TrickUser switches its held item with the target's.PsychicStatus—10010
Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology