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Absol

#359

Absol in Pokémon Champions

DarkLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP65140172
Attack130135200
Defense6072123
Sp. Atk7585139
Sp. Def6072123
Speed7585139
Total465

Speed tier: #195 of 349 (max 139) · View speed tiers

Absol-Mega

Absol-Mega

With Absolite · Ability: Magic Bounce

Dark
Stats
StatBaseMinMax
HP65140172
Attack150153222
Defense6072123
Sp. Atk115121183
Sp. Def6072123
Speed115121183
Total565
Absol-Mega-Z

Absol-Mega-Z

With Absolite Z · Ability: Sharpness

DarkGhost
Stats
StatBaseMinMax
HP65140172
Attack154156226
Defense6072123
Sp. Atk7585139
Sp. Def6072123
Speed151153223
Total565

Legal moves (72)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body Slam30% chance to paralyze the target.NormalPhysical8510015
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
Double-EdgeHas 33% recoil.NormalPhysical12010015
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
MegahornNo additional effect.BugPhysical1208510
Night SlashHigh critical hit ratio.DarkPhysical7010020
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysical9010010
Play Rough10% chance to lower the target's Attack by 1.FairyPhysical909010
Psycho CutHigh critical hit ratio.PsychicPhysical7010020
Quick AttackUsually goes first.NormalPhysical4010020
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Shadow SneakUsually goes first.GhostPhysical4010020
SlashHigh critical hit ratio.NormalPhysical8010020
Stone EdgeHigh critical hit ratio.RockPhysical100805
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
X-ScissorNo additional effect.BugPhysical8010015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Air Slash30% chance to make the target flinch.FlyingSpecial759515
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Fire Blast10% chance to burn the target.FireSpecial110855
Flamethrower10% chance to burn the target.FireSpecial9010015
Future SightHits two turns after being used.PsychicSpecial12010010
HexPower doubles if the target has a status ailment.GhostSpecial6510010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
Confuse RayConfuses the target.GhostStatus—10010
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
DetectPrevents moves from affecting the user this turn.FightingStatus——5
Double TeamRaises the user's evasiveness by 1.NormalStatus——15
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Mean LookPrevents the target from switching out.NormalStatus——5
Perish SongAll active Pokemon will faint in 3 turns.NormalStatus——5
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Thunder WaveParalyzes the target.ElectricStatus—9020
Will-O-WispBurns the target.FireStatus—8515

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology