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ChampForge
Weavile

#461

Weavile in Pokémon Champions

DarkIceLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP70145177
Attack120126189
Defense6576128
Sp. Atk4558106
Sp. Def8594150
Speed125130194
Total510

Speed tier: #19 of 349 (max 194) · View speed tiers

Legal moves (73)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Beat UpAll healthy allies aid in damaging the target.DarkPhysical—10010
Bite30% chance to make the target flinch.DarkPhysical6010020
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double HitHits 2 times in one turn.NormalPhysical359010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Ice Punch10% chance to freeze the target.IcePhysical7510015
Ice ShardUsually goes first.IcePhysical4010020
Ice SpinnerEnds the effects of terrain.IcePhysical8010015
Icicle Crash30% chance to make the target flinch.IcePhysical859010
Icicle SpearHits 2-5 times in one turn.IcePhysical2510020
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
Night SlashHigh critical hit ratio.DarkPhysical7010020
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
Psycho CutHigh critical hit ratio.PsychicPhysical7010020
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
SlashHigh critical hit ratio.NormalPhysical8010020
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Triple AxelHits 3 times. Each hit can miss, but power rises.IcePhysical209010
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
X-ScissorNo additional effect.BugPhysical8010015
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Water Pulse20% chance to confuse the target.WaterSpecial6010020
AgilityRaises the user's Speed by 2.PsychicStatus——20
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——5
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology