Stats
Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 100 | 175 | 207 | |
| Attack | 134 | 138 | 204 | |
| Defense | 110 | 117 | 178 | |
| Sp. Atk | 95 | 103 | 161 | |
| Sp. Def | 100 | 108 | 167 | |
| Speed | 61 | 72 | 124 | |
| Total | 600 | |||
Speed tier: #256 of 349 (max 124) · View speed tiers
| Stat | Base | Base | Min | Max |
|---|---|---|---|---|
| HP | 100 | 175 | 207 | |
| Attack | 164 | 165 | 237 | |
| Defense | 150 | 153 | 222 | |
| Sp. Atk | 95 | 103 | 161 | |
| Sp. Def | 120 | 126 | 189 | |
| Speed | 71 | 81 | 135 | |
| Total | 700 | |||
Legal moves (92)
Click a move to see which Pokémon learn it.
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aerial AceThis move does not check accuracy. | Flying | Physical | 60 | — | 20 |
| AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100 | 10 |
| AvalanchePower doubles if user is damaged by the target. | Ice | Physical | 60 | 100 | 10 |
| Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100 | 20 |
| Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Physical | 80 | 100 | 10 |
| Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100 | 15 |
| Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Physical | 60 | 100 | 15 |
| Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100 | 15 |
| Brutal SwingNo additional effect. Hits adjacent Pokemon. | Dark | Physical | 60 | 100 | 20 |
| Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100 | 20 |
| Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100 | 15 |
| DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100 | 10 |
| Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100 | 15 |
| Dragon ClawNo additional effect. | Dragon | Physical | 80 | 100 | 15 |
| Dragon TailForces the target to switch to a random ally. | Dragon | Physical | 60 | 90 | 10 |
| EarthquakeHits adjacent Pokemon. Double damage on Dig. | Ground | Physical | 100 | 100 | 10 |
| FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100 | 20 |
| Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Physical | 65 | 95 | 15 |
| Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100 | 15 |
| FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100 | 10 |
| Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100 | 20 |
| Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100 | 15 |
| Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90 | 5 |
| Hard PressMore power the more HP the target has left. | Steel | Physical | — | 100 | 10 |
| Heavy SlamMore power the heavier the user than the target. | Steel | Physical | — | 100 | 10 |
| High HorsepowerNo additional effect. | Ground | Physical | 95 | 95 | 10 |
| Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Physical | 65 | 95 | 15 |
| Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100 | 15 |
| Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100 | 15 |
| Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75 | 15 |
| Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100 | 20 |
| Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100 | 5 |
| Low KickMore power the heavier the target. | Fighting | Physical | — | 100 | 20 |
| Mega KickNo additional effect. | Normal | Physical | 120 | 75 | 5 |
| OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100 | 10 |
| PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100 | 10 |
| Rock BlastHits 2-5 times in one turn. | Rock | Physical | 25 | 90 | 10 |
| Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90 | 10 |
| Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95 | 15 |
| Sand TombTraps and damages the target for 4-5 turns. | Ground | Physical | 35 | 85 | 15 |
| Shadow ClawHigh critical hit ratio. | Ghost | Physical | 70 | 100 | 15 |
| Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100 | 15 |
| Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100 | 10 |
| Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80 | 5 |
| SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100 | 5 |
| ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100 | 10 |
| Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Physical | 65 | 95 | 15 |
| Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Special | 60 | 100 | 5 |
| Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70 | 5 |
| Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| Dragon PulseNo additional effect. | Dragon | Special | 85 | 100 | 10 |
| Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100 | 10 |
| Fire Blast10% chance to burn the target. | Fire | Special | 110 | 85 | 5 |
| Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100 | 15 |
| Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70 | 5 |
| Hydro PumpNo additional effect. | Water | Special | 110 | 80 | 5 |
| Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90 | 5 |
| Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100 | 10 |
| Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95 | 15 |
| Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95 | 15 |
| Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100 | 10 |
| Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85 | 10 |
| Power GemNo additional effect. | Rock | Special | 80 | 100 | 20 |
| RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100 | 15 |
| Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95 | 15 |
| SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100 | 15 |
| SurfHits adjacent Pokemon. Double damage on Dive. | Water | Special | 90 | 100 | 15 |
| Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70 | 10 |
| Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| UproarLasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Special | 90 | 100 | 10 |
| CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 20 |
| Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 5 |
| Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 5 |
| Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100 | 10 |
| ScreechLowers the target's Defense by 2. | Normal | Status | — | 85 | 20 |
| Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100 | 10 |
| Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85 | 15 |
| TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100 | 20 |
| Thunder WaveParalyzes the target. | Electric | Status | — | 90 | 20 |
Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology