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Tyranitar

#248

Tyranitar in Pokémon Champions

RockDarkLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP100175207
Attack134138204
Defense110117178
Sp. Atk95103161
Sp. Def100108167
Speed6172124
Total600

Speed tier: #256 of 349 (max 124) · View speed tiers

Tyranitar-Mega

Tyranitar-Mega

With Tyranitarite · Ability: Sand Stream

RockDark
Stats
StatBaseMinMax
HP100175207
Attack164165237
Defense150153222
Sp. Atk95103161
Sp. Def120126189
Speed7181135
Total700

Legal moves (92)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhysical6010015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dragon ClawNo additional effect.DragonPhysical8010015
Dragon TailForces the target to switch to a random ally.DragonPhysical609010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Hard PressMore power the more HP the target has left.SteelPhysical—10010
Heavy SlamMore power the heavier the user than the target.SteelPhysical—10010
High HorsepowerNo additional effect.GroundPhysical959510
Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical659515
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Low KickMore power the heavier the target.FightingPhysical—10020
Mega KickNo additional effect.NormalPhysical120755
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Rock BlastHits 2-5 times in one turn.RockPhysical259010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Sand TombTraps and damages the target for 4-5 turns.GroundPhysical358515
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Stone EdgeHigh critical hit ratio.RockPhysical100805
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpecial601005
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Dragon PulseNo additional effect.DragonSpecial8510010
Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpecial9010010
Fire Blast10% chance to burn the target.FireSpecial110855
Flamethrower10% chance to burn the target.FireSpecial9010015
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
Power GemNo additional effect.RockSpecial8010020
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Thunder WaveParalyzes the target.ElectricStatus—9020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology