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Scrafty

#560

Scrafty in Pokémon Champions

DarkFightingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP65140172
Attack9099156
Defense115121183
Sp. Atk4558106
Sp. Def115121183
Speed5870121
Total488

Speed tier: #273 of 349 (max 121) · View speed tiers

Scrafty-Mega

Scrafty-Mega

With Scraftinite · Ability: Intimidate

DarkFighting
Stats
StatBaseMinMax
HP65140172
Attack130135200
Defense135139205
Sp. Atk5567117
Sp. Def135139205
Speed6879132
Total588

Legal moves (82)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Beat UpAll healthy allies aid in damaging the target.DarkPhysical—10010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dragon ClawNo additional effect.DragonPhysical8010015
Dragon TailForces the target to switch to a random ally.DragonPhysical609010
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
Dynamic Punch100% chance to confuse the target.FightingPhysical100505
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Head SmashHas 1/2 recoil.RockPhysical150805
High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysical1309010
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Poison Jab30% chance to poison the target.PoisonPhysical8010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Stone EdgeHigh critical hit ratio.RockPhysical100805
Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—9010
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpecial4010020
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Dragon PulseNo additional effect.DragonSpecial8510010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
DetectPrevents moves from affecting the user this turn.FightingStatus——5
Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
EncoreTarget repeats its last move for its next 3 turns.NormalStatus—1005
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
TormentTarget can't select the same move twice in a row.DarkStatus—10015

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology