Skip to content
ChampForge
Passimian

#766

Passimian in Pokémon Champions

FightingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP100175207
Attack120126189
Defense9099156
Sp. Atk4054101
Sp. Def6072123
Speed8090145
Total490

Speed tier: #168 of 349 (max 145) · View speed tiers

Legal moves (66)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
Beat UpAll healthy allies aid in damaging the target.DarkPhysical—10010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Double-EdgeHas 33% recoil.NormalPhysical12010015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Gyro BallMore power the slower the user than the target.SteelPhysical—1005
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Mega KickNo additional effect.NormalPhysical120755
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Quick AttackUsually goes first.NormalPhysical4010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Seed BombNo additional effect.GrassPhysical8010015
Seismic TossDoes damage equal to the user's level.FightingPhysical—10020
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
U-turnUser switches out after damaging the target.BugPhysical7010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecial559515
Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecial9010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
Vacuum WaveUsually goes first.FightingSpecial4010020
Baton PassUser switches, passing stat changes and more.NormalStatus——20
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Pain SplitShares HP of user and target equally.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology