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ChampForge
Kangaskhan

#115

Kangaskhan in Pokémon Champions

NormalLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP105180212
Attack95103161
Defense8090145
Sp. Atk4054101
Sp. Def8090145
Speed9099156
Total490

Speed tier: #125 of 349 (max 156) · View speed tiers

Kangaskhan-Mega

Kangaskhan-Mega

With Kangaskhanite · Ability: Parental Bond

Normal
Stats
StatBaseMinMax
HP105180212
Attack125130194
Defense100108167
Sp. Atk6072123
Sp. Def100108167
Speed100108167
Total590

Legal moves (67)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AssurancePower doubles if target was damaged this turn.DarkPhysical6010010
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Beat UpAll healthy allies aid in damaging the target.DarkPhysical—10010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Circle ThrowForces the target to switch to a random ally.FightingPhysical609010
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double HitHits 2 times in one turn.NormalPhysical359010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
Dynamic Punch100% chance to confuse the target.FightingPhysical100505
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical4010010
Fire Punch10% chance to burn the target.FirePhysical7510015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Giga ImpactUser cannot move next turn.NormalPhysical150905
Hammer ArmLowers the user's Speed by 1.FightingPhysical1009010
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Last ResortFails unless each known move has been used.NormalPhysical1401005
Low KickMore power the heavier the target.FightingPhysical—10020
Mega KickNo additional effect.NormalPhysical120755
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Fire Blast10% chance to burn the target.FireSpecial110855
Flamethrower10% chance to burn the target.FireSpecial9010015
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Terrain PulseUser on terrain: power doubles, type varies.NormalSpecial5010010
Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial1107010
Thunderbolt10% chance to paralyze the target.ElectricSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
AttractA target of the opposite gender gets infatuated.NormalStatus—10015
DisableFor 4 turns, disables the target's last move used.NormalStatus—10020
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
SafeguardFor 5 turns, protects user's party from status.NormalStatus——20
SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——5
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology