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ChampForge
Houndoom

#229

Houndoom in Pokémon Champions

DarkFireLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP75150182
Attack9099156
Defense5063112
Sp. Atk110117178
Sp. Def8090145
Speed95103161
Total500

Speed tier: #109 of 349 (max 161) · View speed tiers

Houndoom-Mega

Houndoom-Mega

With Houndoominite · Ability: Solar Power

DarkFire
Stats
StatBaseMinMax
HP75150182
Attack9099156
Defense9099156
Sp. Atk140144211
Sp. Def9099156
Speed115121183
Total600

Legal moves (67)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Beat UpAll healthy allies aid in damaging the target.DarkPhysical—10010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body Slam30% chance to paralyze the target.NormalPhysical8510015
ComeuppanceIf hit by an attack, returns 1.5× damage.DarkPhysical—10010
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
Double-EdgeHas 33% recoil.NormalPhysical12010015
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical659515
Flame Charge100% chance to raise the user's Speed by 1.FirePhysical5010020
Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhysical12010015
Foul PlayUses target's Attack stat in damage calculation.DarkPhysical9510015
Giga ImpactUser cannot move next turn.NormalPhysical150905
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
ReversalMore power the less HP the user has left.FightingPhysical—10015
Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical701005
Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—9010
Temper FlarePower doubles if the user's last move failed.FirePhysical7510010
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical8010015
Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical659515
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Burning Jealousy100% burns a target that had a stat rise this turn.FireSpecial701005
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Fire Blast10% chance to burn the target.FireSpecial110855
Fire SpinTraps and damages the target for 4-5 turns.FireSpecial358515
Flamethrower10% chance to burn the target.FireSpecial9010015
Heat Wave10% chance to burn the foe(s).FireSpecial959010
Hyper BeamUser cannot move next turn.NormalSpecial150905
Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial9010010
Inferno100% chance to burn the target.FireSpecial100505
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
OverheatLowers the user's Sp. Atk by 2.FireSpecial130905
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Scorching Sands30% chance to burn the target. Thaws target.GroundSpecial7010010
Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial8010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
Destiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
HowlRaises the user's and ally's Attack by 1.NormalStatus——20
Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
Pain SplitShares HP of user and target equally.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—8515
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
TormentTarget can't select the same move twice in a row.DarkStatus—10015
ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—9010
Will-O-WispBurns the target.FireStatus—8515

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology