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ChampForge
Greninja

#658

Greninja in Pokémon Champions

WaterDarkLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP72147179
Attack95103161
Defense6778130
Sp. Atk103110170
Sp. Def7181135
Speed122127191
Total530

Speed tier: #22 of 349 (max 191) · View speed tiers

Greninja-Mega

Greninja-Mega

With Greninjite · Ability: Protean

WaterDark
Stats
StatBaseMinMax
HP72147179
Attack125130194
Defense7787141
Sp. Atk133137203
Sp. Def8190146
Speed142145213
Total630

Legal moves (64)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
AcrobaticsPower doubles if the user has no held item.FlyingPhysical5510015
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysical85855
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Flip TurnUser switches out after damaging the target.WaterPhysical6010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Gunk Shot30% chance to poison the target.PoisonPhysical120805
Ice Punch10% chance to freeze the target.IcePhysical7510015
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
Night SlashHigh critical hit ratio.DarkPhysical7010020
Quick AttackUsually goes first.NormalPhysical4010020
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Shadow SneakUsually goes first.GhostPhysical4010020
Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhysical709010
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
U-turnUser switches out after damaging the target.BugPhysical7010020
Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical6510015
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dark Pulse20% chance to make the target flinch.DarkSpecial8010015
Extrasensory10% chance to make the target flinch.PsychicSpecial8010020
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hydro CannonUser cannot move next turn.WaterSpecial150905
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Sludge Wave10% chance to poison adjacent Pokemon.PoisonSpecial9510010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
Water Pulse20% chance to confuse the target.WaterSpecial6010020
Water ShurikenUsually goes first. Hits 2-5 times in one turn.WaterSpecial1510020
Weather BallPower doubles and type varies in each weather.NormalSpecial5010010
Double TeamRaises the user's evasiveness by 1.NormalStatus——15
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
HazeEliminates all stat changes.IceStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
Role PlayUser replaces its Ability with the target's.PsychicStatus——10
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——5
SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
SwitcherooUser switches its held item with the target's.DarkStatus—10010
Swords DanceRaises the user's Attack by 2.NormalStatus——20
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology