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Feraligatr

#160

Feraligatr in Pokémon Champions

WaterLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP85160192
Attack105112172
Defense100108167
Sp. Atk7989144
Sp. Def8392148
Speed7888143
Total530

Speed tier: #187 of 349 (max 143) · View speed tiers

Feraligatr-Mega

Feraligatr-Mega

With Feraligite · Ability: Dragonize

WaterDragon
Stats
StatBaseMinMax
HP85160192
Attack160162233
Defense125130194
Sp. Atk8998155
Sp. Def93101159
Speed7888143
Total630

Legal moves (83)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Aqua JetUsually goes first.WaterPhysical4010020
Aqua TailNo additional effect.WaterPhysical909010
AvalanchePower doubles if user is damaged by the target.IcePhysical6010010
Bite30% chance to make the target flinch.DarkPhysical6010020
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhysical6010015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Brutal SwingNo additional effect. Hits adjacent Pokemon.DarkPhysical6010020
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
CounterIf hit by physical attack, returns double damage.FightingPhysical—10020
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
DiveDives underwater turn 1, strikes turn 2.WaterPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dragon ClawNo additional effect.DragonPhysical8010015
Dragon TailForces the target to switch to a random ally.DragonPhysical609010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FlailMore power the less HP the user has left.NormalPhysical—10015
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Flip TurnUser switches out after damaging the target.WaterPhysical6010020
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical659515
Ice Punch10% chance to freeze the target.IcePhysical7510015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Lash Out2× power if the user had a stat lowered this turn.DarkPhysical751005
Liquidation20% chance to lower the target's Defense by 1.WaterPhysical8510010
Low KickMore power the heavier the target.FightingPhysical—10020
Mega KickNo additional effect.NormalPhysical120755
OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical12010010
Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical8510010
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit.DragonPhysical259020
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
SlashHigh critical hit ratio.NormalPhysical8010020
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
ThiefIf the user has no item, it steals the target's.DarkPhysical6010020
ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical12010010
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Waterfall20% chance to make the target flinch.WaterPhysical8010015
Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpecial601005
Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial110705
Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial5010020
Dragon PulseNo additional effect.DragonSpecial8510010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Hydro CannonUser cannot move next turn.WaterSpecial150905
Hydro PumpNo additional effect.WaterSpecial110805
Hyper BeamUser cannot move next turn.NormalSpecial150905
Ice Beam10% chance to freeze the target.IceSpecial9010010
Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial559515
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecial908510
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial559515
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
SurfHits adjacent Pokemon. Double damage on Dive.WaterSpecial9010015
UproarLasts 3 turns. Active Pokemon cannot fall asleep.NormalSpecial9010010
Water Pulse20% chance to confuse the target.WaterSpecial6010020
WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial358515
AgilityRaises the user's Speed by 2.PsychicStatus——20
BlockPrevents the target from switching out.NormalStatus——5
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Fake TearsLowers the target's Sp. Def by 2.DarkStatus—10020
FlatterRaises the target's Sp. Atk by 1 and confuses it.DarkStatus—10015
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
ScreechLowers the target's Defense by 2.NormalStatus—8520
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpiteLowers the PP of the target's last move by 4.GhostStatus—10010
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Swords DanceRaises the user's Attack by 2.NormalStatus——20

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology