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Chesnaught

#652

Chesnaught in Pokémon Champions

GrassFightingLegal in Regulation M-C

Not in any public team yet.

Stats

Min: 0 SP with a hindering nature. Max: 32 SP with a boosting nature. Level 50.

Stats
StatBaseMinMax
HP88163195
Attack107114174
Defense122127191
Sp. Atk7484138
Sp. Def7585139
Speed6475127
Total530

Speed tier: #253 of 349 (max 127) · View speed tiers

Chesnaught-Mega

Chesnaught-Mega

With Chesnaughtite · Ability: Bulletproof

GrassFighting
Stats
StatBaseMinMax
HP88163195
Attack137141207
Defense172172246
Sp. Atk7484138
Sp. Def115121183
Speed4457105
Total630

Legal moves (87)

Click a move to see which Pokémon learn it.

MoveTypeCategoryPowerAccuracyPP
Aerial AceThis move does not check accuracy.FlyingPhysical60—20
Bite30% chance to make the target flinch.DarkPhysical6010020
Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical8010010
Body Slam30% chance to paralyze the target.NormalPhysical8510015
Brick BreakDestroys screens, unless the target is immune.FightingPhysical7510015
Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical6010020
Bullet SeedHits 2-5 times in one turn.GrassPhysical2510020
Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical1201005
Crunch20% chance to lower the target's Defense by 1.DarkPhysical8010015
DigDigs underground turn 1, strikes turn 2.GroundPhysical8010010
Double-EdgeHas 33% recoil.NormalPhysical12010015
Dragon ClawNo additional effect.DragonPhysical8010015
Drain PunchUser recovers 50% of the damage dealt.FightingPhysical7510010
EarthquakeHits adjacent Pokemon. Double damage on Dig.GroundPhysical10010010
EndeavorLowers the target's HP to the user's HP.NormalPhysical—1005
FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical7010020
FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysical3010010
FlingFlings the user's item at the target. Power varies.DarkPhysical—10010
Focus PunchFails if the user takes damage before it hits.FightingPhysical15010020
Giga ImpactUser cannot move next turn.NormalPhysical150905
Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhysical5510020
Gyro BallMore power the slower the user than the target.SteelPhysical—1005
Hammer ArmLowers the user's Speed by 1.FightingPhysical1009010
High HorsepowerNo additional effect.GroundPhysical959510
Iron Head30% chance to make the target flinch.SteelPhysical8010015
Iron Tail30% chance to lower the target's Defense by 1.SteelPhysical1007515
Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical6510020
Low KickMore power the heavier the target.FightingPhysical—10020
Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical6510020
PaybackPower doubles if the user moves after the target.DarkPhysical5010010
Pin MissileHits 2-5 times in one turn.BugPhysical259520
Poison Jab30% chance to poison the target.PoisonPhysical8010020
ReversalMore power the less HP the user has left.FightingPhysical—10015
Rock Slide30% chance to make the foe(s) flinch.RockPhysical759010
Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical609515
Seed BombNo additional effect.GrassPhysical8010015
Shadow ClawHigh critical hit ratio.GhostPhysical7010015
Smack DownRemoves the target's Ground immunity.RockPhysical5010015
Steel RollerFails if there is no terrain active. Ends the terrain.SteelPhysical1301005
Stomping TantrumPower doubles if the user's last move failed.GroundPhysical7510010
Stone EdgeHigh critical hit ratio.RockPhysical100805
Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—9010
SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical1201005
Thunder Punch10% chance to paralyze the target.ElectricPhysical7510015
Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical5010020
Wood HammerHas 33% recoil.GrassPhysical12010015
Zen Headbutt20% chance to make the target flinch.PsychicPhysical809015
Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecial9010010
Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial120705
Frenzy PlantUser cannot move next turn.GrassSpecial150905
Giga DrainUser recovers 50% of the damage dealt.GrassSpecial7510010
Grass KnotMore power the heavier the target.GrassSpecial—10020
Hyper BeamUser cannot move next turn.NormalSpecial150905
Leaf StormLowers the user's Sp. Atk by 2.GrassSpecial130905
Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial559515
Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial2010010
RoundPower doubles if others used Round this turn.NormalSpecial6010015
Sludge Bomb30% chance to poison the target.PoisonSpecial9010010
SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial5010015
Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial12010010
Belly DrumUser loses 50% max HP. Maximizes Attack.NormalStatus——10
Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun.GrassStatus——20
Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
Iron DefenseRaises the user's Defense by 2.SteelStatus——15
Leech Seed1/8 of target's HP is restored to user every turn.GrassStatus—9010
Pain SplitShares HP of user and target equally.NormalStatus——20
ProtectPrevents moves from affecting the user this turn.NormalStatus——5
Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
RoarForces the target to switch to a random ally.NormalStatus——20
Scary FaceLowers the target's Speed by 2.NormalStatus—10010
Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
Spiky ShieldProtects from moves. Contact: loses 1/8 max HP.GrassStatus——5
SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
Swords DanceRaises the user's Attack by 2.NormalStatus——20
SynthesisHeals the user by a weather-dependent amount.GrassStatus——5
TauntTarget can't use status moves its next 3 turns.DarkStatus—10020
Wide GuardProtects allies from multi-target moves this turn.RockStatus——10

Data: Pokémon Showdown (smogon/pokemon-showdown) · commit d601443 · Data & methodology