Damage Calculator — Pokémon Champions
Calculate exact damage between two Pokémon in the current regulation, with SP, natures, Megas and Doubles field effects. Numbers come from the Pokémon Showdown damage engine, not estimates.
Regulation M-C
Attacker
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Result
Floette-Eternal → Incineroar · Light of Ruin
59.9–71.2%
121–144 HP (59.9–71.2%)
Guaranteed 2HKO
The attacker is faster · Speed: 144 vs 80
The 16 possible damage rolls
121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142, 144
Showdown-format summary
32+ SpA Floette-Eternal Light of Ruin vs. 32 HP / 17 SpD Incineroar: 121-144 (59.9 - 71.2%) -- guaranteed 2HKO
Engine: @smogon/calc@2d486b5 gen0 · mechanics champions-sp-v1
Field
Defender
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How damage works in Pokémon Champions
Every Pokémon battles at level 50. Instead of EVs and IVs, each Pokémon has 66 SP to distribute (max 32 per stat); each SP adds 1 point to the stat before the nature.
In Doubles, moves that hit both opponents (Earthquake, Heat Wave, Rock Slide…) deal 75% damage. If only one target is left, enable “Spread move with a single target”.
Reflect, Light Screen and Aurora Veil cut damage to about 2/3 in Doubles; Helping Hand multiplies it by 1.5. Final damage is one of 16 random rolls between 85% and 100%.
Intimidate is not applied automatically: set −1 on the attacker’s Attack stage. Recovery between hits (Sitrus Berry, Leftovers) is included in Showdown’s KO text, not in the damage range.
Damage engine: @smogon/calc (MIT license), Pokémon Champions “gen 0” mechanics. Data: Pokémon Showdown. Data & methodology